
Activity
1. The learner gains the values in life
2. The learner gains the ability to concentrate.
3. The learner gains the knowledge about the game of kho-kho.
The students will be taken to ground.
1. Two teams consisting 12 members each wil be made.
2. Nine players will be playing the game.
3. The captains will be appointed.
A kho-kho game will be organized for students for integration of the story.
After toss, the chasers will sit in the central line with one chaser standing. From the runners teams, three runners will come bearing names on the backs 'Mr. Gathergold', 'General Blood and Thunder and 'The Poet's. From the chasers teams, the star chaser (Ernest) chased runner 'Mr Gathergold' and everyone was happy to see him. But soon he was not considered worthy enough to be the likeness of the stone face. Then the star chaser caught another runner 'Gen. Blood and Thunder'. They felt that he was the likeness. But soon he was not considered to be the likeness. Then the star chaser caught the third runner 'The Poet'. But soon he was also not felt worthy to be the likeness. Then the chaser team unanimously decide the star chaser (Ernest) to be the likeness of the stone face.
Students' positions can be changed.
Students will be made aware about the rules of the game.
Posts (two wooden poles)
Lime powder
Steel measuring tape (for field marking)
Score sheet
| Relevance Activity with sports | Relevance Activity with subject | Quality of Activity | Creativity | Expert Comment | Name | Action |
|---|---|---|---|---|---|---|
| 3 | 3 | 2 | 2 | 1 The description of the activity should be explained step wise. 2 The students may be divided into various teams to organise team competition. 3 Format may be devised to record the data of each team and individual. 4 Students may be actively involved in the process of collection,organizing and analyzing data to achieve the desired LOs | Rachna | delete edit |