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Activity

Can You Jump Far?

Class: Class 1 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Class: Class 2 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Class: Class 3 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Class: LKG 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Class: UKG 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Can You Jump Far?

Learning Outcomes

Understand and demonstrate correct jumping mechanics (arm swing, knee bend, take-off).

Measure and compare jumping distances.

Improve coordination, power, and balance during take-off and landing.

Participate in a fun and competitive movement challenge.

Description Of Activity

Students begin behind a marked jumping line.

Teacher demonstrates a two-foot take-off, strong arm swing, and soft landing with bent knees.

One student at a time jumps forward as far as possible using both feet.

After landing, the distance is measured from the starting line to the students back heel.

Students take 3 attempts and try to beat their own distance each time.

Optionally, pair students to record each other's distance, promoting teamwork and motivation.

 

Variations

Hop & Jump: One hop + one jump.

Standing Long Jump Relay: Teams jump one after another to cover maximum distance.

Target Landing: Place hoops at different distances—students try to jump into a specific hoop.

Skill Levels: Allow short run-up for advanced students.   
 

Equipment/Material Required

Cones or tape to mark start line

Measuring tape or scale

Hoops/chalk markers (for variations)

Soft mat (optional for safe landing)

Score sheets (optional)
 


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