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Activity

Pick, Drop & Dash

Class: Class 1 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Running

Class: Class 2 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Running

Class: Class 3 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Running

Class: Nursery 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Running

Class: KG 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Running

Class: Pre Nursery 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Running

Class: LKG 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Running

Class: UKG 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Running

Pick, Drop & Dash

Learning Outcomes

Develop and demonstrate agility, balance, and coordination.
Improve spatial awareness and body control during dynamic movement.
Enhance cardiovascular endurance through continuous movement.
Follow multi-step instructions with attention and focus.
Work collaboratively in team settings, showing fair play and cooperation.
Demonstrate quick decision-making and problem-solving under time pressure.

Description Of Activity

This fun and active game involves students picking up colored cones or small objects from one point and dropping them at another, focusing on agility, coordination, speed, and decision-making. It can also be adapted to reinforce teamwork or cognitive skills like color recognition or counting.

Place cones or markers in two zones: a Start Zone (with cones) and a Drop Zone (empty).
You can use different colors to add complexity (e.g., drop red cones in red circles)
On the whistle, students run from the Start Zone, pick up one cone, and drop it in the Drop Zone.
Return to pick up the next one.
Can be played individually or in relay teams.
 

 

Variations

Add obstacles or a dribbling task (e.g., using a racket and ball).
Use a timer for speed-based competition.
Include cognitive tasks, like solving a math problem before picking a cone.

Equipment/Material Required


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