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Activity

Animal walk kangaroo jumps

Class: Nursery 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Leaping

Class: Class 1 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Class: Class 2 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Class: Class 3 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Class: KG 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Class: Pre Nursery 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Class: LKG 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Class: UKG 
Skill: Fundamental Movement Skills 
Sports: Locomotor skills
Technique: Jumping

Animal walk kangaroo jumps

Learning Outcomes

Learn how a kangaroo looks like when it is jumping and sitting on the ground.
 

Description Of Activity

Layout letter cards over a large area. Show students the area around the cards where they will be walking/running and other locomotor skills.

 Kangaroo tag 

  • Demonstrate to children what a kangaroo looks like when it is jumping and what it might look like when it is still.
  • Have all the children stand up and show you their kangaroo jumping.
  • Explain that the children will play a game called kangaroo tag.
  • If you get tagged you must jump on the spot like a kangaroo until someone comes and high-fives you.
  • Ask children to spread out around the activity space.
  • Choose 1 or 2 children to be it.
  • When I start the music, the game begins. If I stop the music, everyone has to freeze like a kangaroo.
  • Change who is it every 60 seconds
  • Participate in yourself to provide an example for children who might need help.
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 Spot Jumping Prerequisites - Students should understand the difference between a two-foot take-off (jump) and using one foot (hop). 

  • Students are scattered about the desired area.
  • Each child begins the activity by standing on a spot.
  • The teacher tells the students to move around the general space while using a certain locomotor skill when the music begins. (Walking is a good method to use at first to control the speed of movement in general space.) When the music stops, the students will stand in the closest spot.
  • At this time, the instructor gives them a jumping or hopping task to perform. After about 15 seconds, begin the music again. Be sure to reinforce which type of locomotor movement the students may use during the music time.

Variations

 Jump on and off the spot. 2) Hop on and off the spot. 3) Jump side to side over the spot. 4) Hop around the spot. 5) Jump forward and backward over the spot. 6) Hop around the spot. 7) Straddle jump the spot. (Both feet on, and both feet off.) 8) In a straddle position, jump side-to-side changing which foot lands on the spot. 9) Jump up in the air in a straddle jump and land with both feet on the spot.
 

Equipment/Material Required

  • Four cones for boundaries (same color).
  • Spot marker for every kid.
  • Music Player & pen drive.
  • Skill Cards of Kangaroo Jump
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