Card image cap

Activity

Run Scorer Challenge

Class: Class 3 
Skill: Fundamental Movement Skills 
Sports: Manipulative Skills
Technique: Striking

Run Scorer Challenge

Learning Outcomes

Each batter, in turn, aims to score as many runs as possible by hitting the ball and running before the fielding team stops play.

  • Develops striking skills
  • Improves speed and agility
  • Enhances teamwork and communication
  • Encourages decision-making under pressure

Description Of Activity

  • One batter takes position at the tee.
  • The batter attempts to hit the ball between the foul markers.
  • After hitting the ball, the batter runs between the running markers to score runs.
  • A fielder collects the ball and all fielders line up behind the collector.
  • The ball is passed along the line from player to player.
  • The last player in the line runs to touch the stumps at the bowlers end with the ball.
  • Once the stumps are touched, the batter must stop running.
  • Each batter gets one turn.
  • The batter who scores the most runs is the winner.

Rules

Hits must go between the foul markers to count.

Safe running and underarm throws only.

No blocking or throwing at players.

Variations

Increase or decrease marker distance for difficulty

Allow two batters to run together

Limit number of passes before stopping play

Equipment/Material Required

2 Bats

3 Balls

2 Tees / Saucer Cones

2 Stumps


Relevance Activity with sports Relevance Activity with subject Quality of Activity Creativity Expert Comment Name Action