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Activity

River and Bank

Class 8  
Chapter:
Concept:

Class: Class 8 
Skill: Specialised Sports Coaching 
Sports: Health and Fitness
Technique: Agility, Balance, and Co-ordination

River and Bank

Learning Outcomes

  1. Criticallyanalyse the factors due to which some countries are known for production of major crops eg:-  wheat,rice,cotton,juteetc and locate these countries on the world map.
  2. This activity develops dynamic balance, coordination, mental focus, and reaction.

Description Of Activity

How to Play

  1. Divide the students representing various crops
  2. Draw a circle and make students stand on line
  3. When teacher calls out the name of the country the students(crops) need to jump in or out of the circle.
  4. Jump in for the right answer and jump out for the wrong answer
  5. Those who make mistakes will be out of the game.

Teacher relates this with the topic

Play the game

  1. Everyone should stand behind the line on the floor, facing the person leading the game. They should pretend they're stood on the bank of a river.
  2. Make sure that everyone stays at a safe distance from the people next to them.
  3. When the person leading the game calls river, everyone should jump and land with both feet over the line.
    When the person leading the game calls bank, everyone should jump back to the other side of the line where they started.
  4. Everyone should play a few rounds like this.
  5. When everyone got the hang of the game, the person leading the game should explain that when they call bridge, everyone should jump so that one foot is on either side of the line.
  6. If anyone makes a mistake and jumps the wrong way, they're out of the game. They should take a step back and start helping the person leading the game to spot mistakes.
  7. Try calling river or bank twice in a row to catch people out.
  8. Everyone should keep playing until most people have been knocked out of the game.
  9. Don't forget to congratulate the winners!

Variations

  1. A Final round can be played between the winners of different groups.
  2. Players hop forward when they hear "river" and backward when they hear "bank." When the facilitator calls out, "riverbank," players hop sideways with one foot in the river and one foot in the bank. If a player makes a mistake, he or she will do five jumping jacks or a silly dance before rejoining the game.
  3. Change the speed you call the instructions – start slow, then build it up.
  4. You don’t have to get people out – people could just correct their mistake and keep playing, especially if you want to use it as a warm up game.
  5. Why not see if anyone can think of other actions you can add into the game?

Coaching Tips

  1. Teacher need to introduce the chapter beforehand
  2. Students can have a pre- reading of the chapter

 

Equipment/Material Required

Circles making with Cones, chalk or other markers

 


Relevance Activity with sports Relevance Activity with subject Quality of Activity Creativity Expert Comment Name Action
3 4 5 5 SIMPLE YET EFFECTIVE RECREATIONAL GAME. LEARNING CAN BE FUN. Mala Adhikari delete edit