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Activity

SANGAM LAL GAUTAM

Class 6  
Chapter:
Concept:

SANGAM LAL GAUTAM

Learning Outcomes

1.  We did this activity to make the students learn about Gupta's great ruler Samudra Gupt and their victories. 

2. To teach importance of inscription Prayag Prashasti.

3.  From this activity, students learn about traditional game Rassakashi(Tug-of-War).

Description Of Activity

Divide a class in multiple groups of 10 children. Circular ground will be divided into four parts as Gupta Dynasty, Aryawarta, Dakshinapat and Forest area. From the Gupta Dynasty, Samudra Gupta attacked Aryawarta and defeated in Rasakassi game. After winning over Aryawarta, he attacked in the areas of Dakshinapat and forest area. He defeated them. 

All activities are written by one student like Harisen's Prayag Prashasti,

Team members of the groups are:

1. Gupta Dynasty : Samudra Gupta, Harisen 

2. Aryawarta: Nandin, Balverma, Rudradev, Nagadatta, Achyuta, Ganpatinag, etc

3. Dakshinapat: Mahendra, Kuber, Swamidatta, Vishnugop 

4. Forest: Madrak, Kaakas, Reva and Vindhya

In this activity, every opponent was defeated by Samudra Gupta

In round 2, students played the real game of Rassakashi.

Variations

We can interchange the team members or we can make group of 20 students each making the competition more tough.

Coaching Tips

Encourage children to pace appropriately so that they increase pace towards end. They should practice this regularly.

Equipment/Material Required

Rope, cones, circular ground, ground divider equipments, line marking with chalk powder


Relevance Activity with sports Relevance Activity with subject Quality of Activity Creativity Expert Comment Name Action
1 1 1 1 Need to add learning outcomes as per sports activity. Explain the activity in detai. Neetu Yadav delete edit