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Activity

ANIL KUMAR SHARMA TGT MATHS JNV GUNA

Class 7  
Chapter:
Concept:

ANIL KUMAR SHARMA TGT MATHS JNV GUNA

Learning Outcomes

1.Describe the area and perimeter of plane figures in order to find the same for square and rectangle

2.Use unit square grid sheets in order to determine the perimeter and area square and rectangles

3.Uses unit square grid/graph sheet in order to approximate the area of a closed shape

4.Applies properties of simple shape in order to calculate the areas of the regions enclosed in a rectangle and a squar

Description Of Activity

Students asked to mesure the lenths as well as width of kho-kho ground

Formula of area of recctangle = Length X Breadth

Do you knwo Lenths and Width of kho-kho ground ?

So now measure it 

Lenth of kho-kho ground =27 meter =89 ft 

Width of kho-kho ground =16 meter = 52 ft

Then Area of kho -kho ground = 27 X 16= 432 Square meter

 

 

 

Variations

YOU DON’T NEED MUCH TO PLAY THE GAME...

  • An open space, about 27 metres by 16 metres

  • Two poles

  • String or chalk...

  • And a whole lot of energy!

  •  

Coaching Tips

THE RULES ARE SIMPLE:

 

  • Mark the playing area with the chalk or string. Draw a line down the middle
 of the field and place the poles at each end of the dividing line.


  • Divide yourselves into two equal teams (12 is ideal but not less than six). One team are the chasers and other, the defenders. Don’t worry, you’ll get to swap around often.


  • The chasing team lines up on the middle line, facing in alternate directions. 
You can only ‘chase’ on the side of the pitch you’re facing.

  • The defenders enter the field in groups of three. Defenders need to avoid being tagged by a chaser and can run anywhere on the field. If you get tagged, you’re out.


  • The chaser at the pole starts and must try to tag one of the defenders on their side of the field. If a defender crosses the line to the other side, the chaser taps one of his teammates who is sitting facing the other direction and shouts “Kho!”.


  • The teammate must then try to tag the defender.


  • Chasers can swap with a teammate every time the defender moves into the opposite side of the pitch.


  • Chasers, your aim is to tag all the defenders quickly.

  • The team that gets the defenders out the quickest, wins.

Equipment/Material Required

Equipments that are used in the game are: 
 

  • Posts 
  • Strings 
  • Metallic measuring tape 
  • Lime powder to mark the field 
  • Wire nails 
  • Two stop watch
  • Score Sheets


Relevance Activity with sports Relevance Activity with subject Quality of Activity Creativity Expert Comment Name Action
3 1 1 1 1. There is a mismatch of Chapter selected and the concept. 2.The activity can be used for Area and Perimeter topic but has no relevance with Fractions and Decimals. Rachna delete edit